8/19/2023 0 Comments Diablo 2 druid redditWindshear, storm druid should wok but it lacks the mobility it really needs (earth shield not a substitute for evasion). Fine for the 3\5 ranged classes but clearly balanced around them. Mobs hit too hard to toe to toe in general. I'm coasting on stacking howls for regen and fortify but after bad hits and lack of fortify procs and I just melt. It works kind of ok and is decent against packs, but bosses are very, very hard. My build is tank with bear roar and blood howl (wolf), bear builder and spender. Doing bear now, its just barely viable, have a few decent lgendaries, but the lack or mobility is really punishing and melee is just not balanced at his point. It's just not really viable though, as is, without epics at least. Those are some of the things that come to mind.ĭruid is very weak.Sorc's is also percentage based while Druid's is flat - again, much worse. I also don't need to say that having base resource regeneration makes Sorceress' Barrier regen-boosting skill far superior to Druid's Spirit generation ONLY when he enters Human form. Druid has Clarity but transforming into a Human is FAR MORE condition-based than a Sorceress only being limited by cooldown when it comes to her Armor. Some skills add resource generation and at least for Sorceress the skill that regens mana by 25% while in a Barrier is noticable. The thing is, Resource-reducing affix items are too far and scarce and I'm not sure I've seen a Resource regenerating affix at all so far. Blizz made an extremely weird approach to class-specific resources via talents, some (or maybe all?) classes can improve their resource pool but we've seen how it works, you improve it by 3, then 6, then idk what, 9? That's like literally 10% of your base value of 100 Spirit in case of Druid and the same goes for Mana for Sorceress.Unless I'm doing something wrong but I'm lvl 20 and Occultist still is locked lol). Not sure why they've made it work this way but it's noticably frustrating. Not sure how this exactly works, but if Druid was your 2nd class and you've already done most Aspect Dungeons on the first class, you can't really unlock the Occultist NPC early (it says unlocks at player lvl 25 OR acquiring Codex of Power) I already unlocked Codex of Power on my first character, so now on Druid I can't use Occultist until I heat lvl 25, meaning you can't start transferring Legendary Aspects until lvl 25, meaning you have to find Legendary items to start feeling some difference and if you don't find even 1 or 2 good ones, your experience will be that much worse until you reach 25 and can actually start experimenting.Seemingly high skill costs compared to even say a Sorc, or at least even if they are comparable with some of the Sorc's ability costs, the fact that you have to keep generating it and Spirit doesn't auto regen, well, that's the difference right there.Generation-based resource instead of an automatically generated one, like Sorceress' Mana, which automatically makes the class worse derp.We're talking Barbarian melee levels of "hwat", not Rogue melee levels here. Is at least half-melee by design, meaning half of your experience is ' guaranteed' to be worse than that of a Ranged class. ![]() Requires more legendary aspects to bring the class in line damage-wise to the level other classes have guaranteed by default, even without any legendary aspects.These stats are at lvl 1 with starting gear. Normally each level up of an ability adds at least 1 more damage, where here with this Druid's skill, it remains static at 2 separate levels for seemingly no reason. Worse base skill damage and scaling than some other classes (example, Earth Spike doles 6 damage at lvl 1 and 2 and 8 damage at lvls 4 and 5, which suggests there's either no or extremely minimal scaling."Class-specific mechanic changes the class so much, of course Druid's weak without it."."Is just lvl 25, you didn't see the full picture.".From character builds and skills to lore and theories, we have it all covered. Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. Helltides spawn roughly every 2 hours 15 minutes, then run for 1 hour.įor future approximations checkout D4Armory Hell Awaits ![]() World bosses spawn roughly every 6 hours. These times are live times - they will update every minute if new times are available.
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